AROUND!
Project Description
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Works on smartphone and laptop (designed with JustinMind)
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Target: 5-7th grader
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Goal: provides abundant information for students who don’t have any knowledge background with water cycle to explore the whole phenomenon. It can also be used as a pre-lecture activity that prepares students before a lesson on the water cycle.
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2 Main Interactive Techniques:
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Manipulating Variables (temperature)
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Simulating Motions (e.g. dragging water droplets)









Click Check The Full Prototype
Theories of Learning & Research
Research finds that support our design:
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using narrative character and storyline
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scaffold the learner’s problem solving
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help generate learner’s interest and curiosity
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Three main purposes in this setting:
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create a storyline
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providing background information
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encouragement and motivation
Comparable Platforms
Compared to the existing game:
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More interactive and engaging
various interactive small games
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More interesting
various scenes (images) and activities
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Independent learning
Having a narrative character aims to generate learner’s problem-solving skills and critical thinking through exploration.


Name: The Water Cycle Game (Found on Web)
Assessment & Design Concerns
Assessment
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Use different participants within the target age group
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Pre-test and post-test
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Questions about the water cycle process
Design Concerns
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The balance between education and entertainment
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Text-heavy
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Non-player character
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Users just manipulating things until they see the next button
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Matching Game
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Test-like format
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